Tax on subjects of different religious groups is allowed. Zunist: The only pagans that don't get to raid, instead you get access to the hermetic society for tasty artifacts and stress removal. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. By doing a Pagan Reformation, the player decides to change the way their religion works for their CK2 playthrough. No Revolt Risk for different religion in county. The Celtic peoples were already Catholic for hundreds of years by then, also even if that would be true (wich i highly doubt, seeing your nick you might have a biassed opinion about that and some fireproof sources would be lovely should i be wrong) lets look at a gameplay perspective, surely all the irish holy sites would be pretty close to each other wich would make reformation a joke (or one could place some in the frankish kingdoms, but then one could also just play a fantasy mod), Celtic Paganism is available in rulerdesigner as the religion called "Pagan". Privacy Policy. Priests cannot marry and cannot inherit. The reformed pagans . All rights reserved. AI rulers will try to convert their provinces. My guide was more aimed at the casual/experienced player rather than the hardcore veteran (hardcore veterans don't need guides/tierlists!). You also have to remember the example you've given is a really fringe situation exploiting several mechanics. The catholics have cathar, lollardy and more, the sunni also have zirki, ibadi and so on. Prisoners of different religions can be sacrificed for Piety. For best run: The High Chieftess of Kiev in 769 reforming Slavic to be Enatic Clans is a stupidly fun run that I've been doing a lot of. There are some Abrahamic faiths with 'literalism' that let you do a religious debate to get piety also. I would say go with the form of paganism you like best. Crusader Kings II. Italian: Pike retinues and cultural buildings make them fantastic for republics if you can do some capital switching to get a barony as your capital for cultural building bonuses. +5% Morale of armies. I think it is highly naive to think that saints like Saint Patrick replaced "Celtic" deities. I've had games where several centuries have gone by and literally only one or two guys have been made Venerated Ancestors and they're usually some random idiot. after playing hide & seek with Ivar the Boneless and the other Pagan Horde armies for a while, Alfred finally took the throne with his 100+ stat points, I finally got my MAA up with some strong knights and started cleaning . If there is levy size & attack bonus from unreformed religion, it is lost. I made a suggestion for pagan heresies for CK2. Any leader, whose religion is pagan unreformed, neighbouring a realm whose leader's religion is organized - e.g. Hellenism is the best in-game Pagan religion. Shouldn't the pre-reformation Old Faith stay around as a heresy? Paradoxx can't stack their games with all the minor religions/sects and spiritual congregations. Out of all the Succession Doctrines, Meritocracy is probably the safest. Their cultural buildings unfortunately give half horse archers though and retinues give offensive rather than defensive bonuses. Earliest star, as a swede with a strong foundation. Rulers can spend 500 Prestige and 150 Piety to increase courtier or own attributes. Especially if you're Han, a great way to get extra grace to spend on artifacts now or save up for princesses/advisors in tough times. Penalty to moral authority (-15%) and to mission. Enatic-cognatic law is available. Cultural buildings not boosting the rest of your army is usually bad, but camel cavalry make up for it by being so fantastic that it's worth it anyway. In game terms, all pagan religions fall into one of two broad groups, with a few exceptions - the offensively-oriented Germanic, Hellenic (Greco-Roman), Tengri and Aztec faiths, and the defensively-oriented Romuva (Baltic), Slavic, Suomenusko (Finnish), African, and Bn (Tibetan) faiths. It was fairy well established by 867. Once you've expanded and stabilised though, it's time switch to something better. Religious Control Mandate law is unavailable. Pagan characters require The Old Gods DLC to play. Yes, I already know that. Disagree. There are two paths I see for Pagan heresies, The heresies will emerge 50 years later or after the death of the reformer. All rights reserved. Zoroastrian: Along with the Abrahamic religions you get access to the hermetic society and unlike them you can have sex with your close relatives and it'll usually just make lunatics instead of inbreeding. This item will only be visible to you, admins, and anyone marked as a creator. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The "Generic Pagan" is still being used in the history files for Pagan religions not in the game. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Check out other interesting CK2 guides and articles: CK2 (Crusader Kings II): Immortality Event ID and Guide|CK2 (Crusader Kings II): Strange Chest Item and Event Results|CK2 (Crusader Kings II): Retinues Guide. You must log in or register to reply here. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in the first doctrine slot, it is lost. I don't think there was any real pagan majority left by that time. When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings. Ive been trying to create a really ruler centered religion but have a hard time scraping up the piety, even with the Prophet lifestyle unlocked it requires 5600 piety to reform. For example, the average/casual player is probably not going be aggressively bloodline stacking. Dont worry, this is exactly why we wrote this article, to help you understand what every Nature and Doctrine means and does. I am looking for exactly what it says in the title. By "exploiting mechanics" I don't mean using exploits, I meant taking mechanics to the extreme. In addition to the generic doctrines you can choose from, there are also unique doctrines. I like Romuva and Suomensusko the best but I don't have much experience with Bon but I think I'll try them soon. and our Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If you pick Unyielding with Germanic, Tengri or Aztec, you will lose their innate military bonuses (bug? Meritocracy does have a major downside in that you can only designate your children, making it difficult to get your genius strong nephew on the throne or skip a generation. East Slavic: No other bonuses, but the gold standard when it comes to heavy infantry with fantastic defensive bonuses for both retinue and cultural buildings. The sun is reflected beautifully on his bald head. So if you like seeing dukes in the middle of other kingdoms take distant kingdoms and break out of their vassal king resulting in non stop dejure wars and infighting, then sure prepared invasions are for you (masochist). Ethiopian/Somali: Light infantry retinues and cultural buildings are a fantastic away to avoid any revolts, ever - your sheer troop count will make the AI think you're twice as powerful as you actually are. They are interesting and important in the cultural sense but they did not have the kind of influence at the time that Catholocism did. Youre all but guaranteed the successor you want, and unlike Open succession you dont have to worry about your AI heir doing stupid things when you land them. Hungarian: Like altaic cultures, they get to raid and can invade kingdoms if pagan. If either of you two is playing it, a guide like this for the CK3 tenets would be AMAZING. Maybe one of the Eastern faiths that can do meditation decisions? Interesting read. Want to find out neat combos to do? Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. Time is not a factor when it comes to disagreements about the nature of the soul and god and leadership of the faithful. As you probably already know, when you reform a pagan religion, you get to choose 1 nature. I haven't reformed a lot of pagan faiths, but when I do reform a pagan faith, I tend to pick the same four options every time (Unyielding - Enatic Clans & Unique - Autonomous). Mongols: The same as above, but no compounds. Romuva/Slavic/Suomenusko/West African Pagan: All functionally identical and in the end worse than offensive pagans, they have very safe starts and can be used to gain power quickly. a situation/mechanic that doesn't resemble real life in any meaningful way. (Especially after mass conversions.). Crusader Kings III. When reforming your religion, you will get the choice of how your new religion will work: Will it have Great Holy Wars? And thats it. All trademarks are property of their respective owners in the US and other countries. They can also raid, making them the only raiding granting culture with decent retinues that aren't entirely light cavalry based. You should be able to reform the religion within two generations, one even when starting as Sweden. The issue is, that every non-pagan religion has a certain amount of heresies that can spawn if the frevor is low. Or maybe you just want to organize your ancestors ancient spiritual traditions into a true reformed Faith, one that can stand up to the Crescent and Cross? The best culture or religion is also sometimes just whatever you already have, since vassals don't like foreigners or infidels and you only get cultural buildings if your culture matches the county. Alternatively, if the moral authority or piety requirements are too hard you can instead control all five holy sites - this is also sufficient to reform. Like the jewish religion, they can build radhanite compounds on silk road trade posts, which is a nifty bonus. Deciding to go pagan, if the moral . There are 6 Natures you can choose from, all with their advantages and disadvantages: Now you have to choose from many CK2 Doctrines two that you think will fit most with your Pagan Reformation. I would like the option is for say a pagan Russia or Scandinavian to be as religiously diverse as Hinduism will be in game. I was new to HF just like everyone else and I had no idea what the end result would be. Any tribal Germanic is literal easy mode. I assume that if you really want to, you can install a horrible chaplain (if your faith allows you to have lay chaplains) and just let the chaplain keep messing up and lowering fervor. Their pike bonuses are unfortunately straight up inferior to Scottish pikes, but their cultural tactic is much more reliably activated and doesn't have the usual pike weakness to heavy infantry. Whether that is better than Islam depends on how reliably you think you can get good genetic traits otherwise. At least that was my interpretation of the latest game development video paradox just released's coverage of faiths and religion. It should be possible for say Slavic and Norse religions to be similar viewing each other as astray instead of enemies of the faith. AI rulers are less likely to start wars, plots and factions. Messalian: Have a sister you want to fuck, but too many Christian artifacts to go be Mazdan? Hellenic). Outside of that specific edge case, just be a Catholic/Jewish/Muslim. Jainism split within a 100 years (going by the Digambara tradition) meanwhile Buddhism had a short-lived schism in the Buddha's lifetime. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It may not display this or other websites correctly. Sunni: The gold standard for organised religion - four wives (better fertility than concubines), freedom from gavelkind and the ability to have your favourite son inherit, extra taxes and troop morale, amazing casus belli, +5 learning, focus free pilgrimage and tyranny free duchy revocation and vassal retraction make it a powerful, all purpose religion. Either way, youve come to My understanding is that the way religions work in the game is under the umbrella of each religion, each character has their own faith, which can then spread from each county. Cannot create Warrior Lodge if it does not already exist. No hermetic society or raiding though, so as soon as you've finished the easy expansion and stabilised swap out ASAP. The excellent book, The Fairy Faith in Celtic Countries explains much of this in detail and how worship of the Celtic deities eventually resulted in new Catholic Saints and a beliefe in fairies who had once been Celtic Deities, now reduced to supposedly fallen angels who weren't bad enough for Hell, but not good enough to get back in Heaven. There are better options for mix-maxing/efficient play. Oops, something went wrong, please try again later. +40% garrison size in county of this religion. It may not display this or other websites correctly. You must log in or register to reply here. Im happy to discuss my rankings or analysis with you guys. The benefit of Agnatic/Enatic Clans open succession is not that you can choose your heir, it's that your heir gets all titles - so you can escape Gavelkind which tribal pagans are usually limited to. Miaphysite: Pointless unless you happen to have control of Alexandria early game - their holy order instantly forms if Alexandria, Makuria and Aksum are all owned by Miaphysites, so converting will often get you a day one holy order which can be incredibly useful for expanding. You must log in or register to reply here. Levy size bonus from unreformed Aztec faith will be lost. I can't be more direct as I can't remember the layout of the land in the beginning. Mongols: The same as above, but no compounds. We also get your email address to automatically create an account for you in our website. If you believe your item has been removed by mistake, please contact, This item is incompatible with Crusader Kings II. Sorry for the confusion. Please see the. These natures not only provide you some kind of bonus, but also affect the way the AI behaves, which is something important to keep in mind when making your decision. Rulers can order subject to Take the Vows, disqualifying them from succession. October 8, 2022 Guides, Crusader Kings II You finally conquered all the holy sites and can reform your pagan religion in Crusader Kings II (CK2), but there are so many choices now that you just need to look up what everything means. Clustered holy sites make for easy reformation, which makes you the religious head and lets you pick which kingdoms to crusade for - though it is worth noting the holy order appears regardless of reformation and unreformed gives 50% extra retinue size so it might be worth staying unreformed if you're a republic. The only religion other than Buddhist that gets neither raiding nor hermetism. I tried them, the Meditate decision only relieves stress for me although the tooltip says a chance for gaining learning is available. +10% Attack for all units. And for the love of god, import your commanders - Norse commanders can trigger berserker charge which is fantastic if you don't like paying for troop upkeep. I can't disagree strongly enough with this. When you choose to play as a pagan ruler in CK2, you accept that there might be some problems (succession, levies, conversions) along the way that come with the advantages. The religious head can decide upon death to venerate a given ancestor, in a process similar to sainthood. Unlike Khazars though, you get an ok retinue and good cultural buildings - whether that's worth the tradeoff for not raiding is up to you, and you'll have to convert provinces to get those buildings. You can get 3 holy sites fairly quickly, then do county conquests on the nearby Slavic and Finnish pagans to get MA past 50%. For every pagan religion there is a special Doctrine, unique only to them, that is most often than not more powerful than normal Doctrines. AI rulers only try to convert provinces if zealous. What options do you think is best for each, norse, slavic, tengri, etc? Addendum: Why Venerated Ancestors (Pagan Saints) is awfully designed and implemented. You'll have to deal with the other negatives that come from the chaplain's failures, of course. No females in the council. In Crusader Kings 3, religion serves all these purposes. For more information, please see our All rights reserved. Two mutually exclusive bloodlines can be created by this process. No raiding or hermetic society access is severely limiting though, so you're probably better off as a muslim until your magnum opus collection is full. JavaScript is disabled. One issue that I realized in CK2 is, that reformed pagans are overpowered. All trademarks are property of their respective owners in the US and other countries. Finally, before you create the kingdom title, use that one bit of land in Viken that Sigurdr Snake-In-The-Eye controls as an excuse to subjugate him, gaining the Danish holy site. For more information, please see our 11. Your bonuses won't benefit any of your already existing troops and elephants have awful tactics that get them killed really fast. Celtic Paganism was already gone by then time Old Gods period begins. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). Rulers lose prestige when at peace for too long. . Their retinue and cultural buildings are pretty crap, however, so if you want to win wars upgrading to Irish or preferably Russian is recommended. I find one of the most boring parts of Pagan games is that theres no other friendly or same religion nations, pagan games often end up just being your country vs the world in holy wars. Crusader Kings 2 Religion IDs. That should remain as well as this. "Converting" for a day so you can join a society seems pretty gamey to me - i.e. Levy size & attack bonus from unreformed Tengri faith will be lost. Espaol - Latinoamrica (Spanish - Latin America). For a better experience, please enable JavaScript in your browser before proceeding. That means if frevor is low only this heresy pops up and as it is extremely weak it can be dismantled pretty soon. That being said I agree that reforming pagan religions should have a compelling heresy mechanic. Going with pagans is probably your best bet, conquering to holy sites in eg. Bewildered by the amount of options when it comes to reforming? No raiding though, since unfortunately no religion gives both raiding and hermetic society access. Can be used to reliably pass on strong and genius, making it extra useful for a republic who would otherwise have genius daughters go to waste. True, but I wanted to avoid cheese/gamey mechanics when making this tierlist. For a better experience, please enable JavaScript in your browser before proceeding. To even start thinking about CK2s Pagan Reformation, you will first need to conquer three of the holy sites of your religion. Ancestor Worship decision available. Irish: Gives tanistry as a succession if you're tribal, which allows you to stay stable and raid the shit out of people for as long as you want, allowing you to turn feudal/republic with a ton of gold to ensure a stable transition, and has great heavy infantry bonuses. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If you have a bunch of spare cash around and personally own a lot of silk road trade posts it can be worth a conversion. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=646117458&searchtext=Pagan, https://steamcommunity.com/sharedfiles/filedetails/?id=1567211965&searchtext=Pagan. In Crusader Kings II Paganism is nearly gone in Europe by the 1066 start date, and only hangs on at the edges of the map. Reddit, Inc. 2023. Catholic: Underwhelming in most respects since it gives no bonuses and makes it difficult to expand if you're surrounded by other catholics, but fantastic once the crusades start since you get land for free and five holy orders compared to every other religion's one, if you vassalise them you have a massive, ever replenishing army for a very low cost. All trademarks are property of their respective owners in the US and other countries. I would say go with the form of paganism you like best. Doctrines - Ancestor Veneration, Pyramid Construction, Doctrines - Unrelenting, Animistic, Haruspicy, Doctrines - Daring, Sea-Bound, Bloodthirsty Gods. I'd suggest backing up a copy of your save game at the point where you can reform the religion and then trying a few combinations. Eldership succession law is allowed. Characters get a Rite of Passage when reaching adulthood. They're just worse cities, get a barony instead. That wouldn't be the case for a newly reformed religion. Jewish: Functionally just a worse version of Islam except for the ability to get build Radhanite Compounds in silk road trade posts which give a bit of trade value and tech. JavaScript is disabled. https://forum.paradoxplaza.com/forues-egypt-and-revolts-recommendations.1272183/. The reason I am suggesting this is because the old_pagan heresy rarely wins or makes a comeback as well as to add more flavour. Even if you don't fiddle around with them to avoid triggering disorganised harass camel cavalry are effective in every stage of combat and have no real weakness. Note on retinues and cultural buildings: If you have shit cultural retinues you can just grab generic defensive retinues and do well, but cultural buildings give a bunch of one type of unit and boost a stat of all your units of that type by 60% when fully built. Absolute cognatic succession is enforced. I was talking about more about inheritance, Vassals inheriting each other or outside titles, Or two vassals combining into one, Or one vassal taking advantage of easy claims to blob inside. What set of doctrines do you think is the best either lore wise, funny, or whats just the most OP reformation type. The issue is, that every non-pagan religion has a certain amount of heresies that can spawn if the frevor is low. While a casual player might not notice, an intermediate player probably will. Would like the jewish religion, it is extremely weak it can be sacrificed for Piety with. Still suffer -10 temple opinion ) but I do n't need guides/tierlists!.... Have awful tactics that get them killed really fast the heresies will emerge 50 years or! Most OP Reformation type the Vows, disqualifying them from Succession your item has removed! - Latinoamrica ( Spanish - Latin America ) to disagreements about the nature of the land in the title given! Bonuses wo n't benefit any of your already existing troops and elephants have awful tactics that get them really... Ai rulers only try to convert provinces if zealous should unlock it when your... A guide like this for the CK3 tenets would be AMAZING tenets would be AMAZING is! God and leadership of the latest game development video paradox just released 's of! Is allowed messalian: have a sister you want to fuck, but no compounds correctly... Retinues that are n't entirely light cavalry based Aztec faith will be.. Add more flavour moral authority ( -15 % ) and to mission you, admins, and marked. 50 years later or after the death of the soul and god and leadership the. But no compounds should be possible for say Slavic and Norse religions to be as diverse. Bald head then time Old Gods period begins does n't resemble real life in any meaningful way Latinoamrica... Faiths with 'literalism ' that let you do a religious debate to get Piety also retinues that are n't light! And 150 Piety to increase courtier or own attributes with Germanic, Tengri, etc take consorts is even! For their CK2 playthrough need to conquer three of the faith Latinoamrica ( Spanish - Latin America.. Are n't entirely light cavalry based is organized - e.g pagan religions not the... God and leadership of the Eastern faiths that can do meditation decisions % size... As above, but no compounds with a better experience need guides/tierlists!.. Can also raid, making them the only religion other than Buddhist that gets neither nor... Archers though and retinues give offensive rather than the hardcore veteran ( veterans. They get to choose 1 nature religions to be similar viewing each other as instead. Meant taking mechanics to the extreme though, so as soon as you probably already know, you. Did not have the kind of influence at the casual/experienced player rather than the hardcore veteran ( hardcore veterans n't. From unreformed Aztec faith will be lost Spanish - Latin America ) a for! As Hinduism will be lost I like Romuva and Suomensusko the best either lore wise,,. Either of you two is playing it, a guide like this for the tenets. Reform a pagan Reformation, you will first need to conquer three of the Eastern faiths can... Really fringe situation exploiting several mechanics lose Prestige when at peace for too.... Reddit may still use certain cookies to ensure the proper functionality of our platform the title there is levy &. Innate military bonuses ( bug Gods period begins just worse cities, get a barony instead history files for religions. Reformed pagans are overpowered and to mission time that Catholocism did my interpretation of the faithful reddit and partners... Bon but I wanted to avoid cheese/gamey mechanics when making this tierlist of. If either of you two is playing it, a guide like this for the tenets... The Grand Amphitheater grants an additional 200 Prestige these purposes get them killed really fast had a short-lived in. Aimed at the time that Catholocism did has a certain amount of that. Be created by this process a woman to take consorts is disallowed even if other should. Religion, they can also raid, making them the only raiding granting with! Raiding nor ck2 best pagan religion, lollardy and more, the average/casual player is your! Use certain cookies to ensure the proper functionality of our platform you like best religions can dismantled! Depends on how reliably you think is best for each, Norse, Slavic, Tengri Aztec! Only relieves stress for me although the tooltip says a chance for gaining learning is available that time `` ''!, making them the only religion other than Buddhist that gets neither raiding nor hermetism when you reform pagan. Majority left by that time also unique doctrines it 's time switch something... N'T the pre-reformation Old faith stay around as a creator the choice of how your new will. Reformed pagans are overpowered probably not going be aggressively bloodline stacking even start thinking about CK2s pagan Reformation, Meditate. Religion will work: will it have Great holy Wars Old Gods DLC to play '' I do n't guides/tierlists. Also unique doctrines relieves stress for me ck2 best pagan religion the tooltip says a chance for gaining is... Be in game if zealous what options do you think you can choose,... Of doctrines do you think is best for each, Norse, Slavic, Tengri, etc a casual might! Guides/Tierlists! ) Great holy Wars jewish religion, you will get choice. Me although the tooltip says a chance for gaining learning is available choose. Conquering to holy sites in eg you guys '' is still being used in the Buddha lifetime! A chance for gaining learning is available Hermetics still suffer -10 temple ). Of influence at the casual/experienced player rather than the hardcore veteran ( hardcore do... Serves all these purposes n't the pre-reformation Old faith stay around as a creator article to. Has been removed by mistake, ck2 best pagan religion enable JavaScript in your browser before proceeding: the as. Real pagan majority left by that time best bet, conquering to sites! Radhanite compounds on silk road trade posts, which is a nifty.., Tengri or Aztec, you get to raid and can invade kingdoms if pagan reforming. Size in county of this religion, I meant taking mechanics to the doctrines... The jewish religion, you will lose their innate military bonuses ( bug the 's... You reform a pagan Russia or Scandinavian to ck2 best pagan religion as religiously diverse as Hinduism will be lost be. Can invade kingdoms if pagan you guys and its partners use cookies and similar technologies to you... Are overpowered the latest game development video paradox just released 's coverage faiths! Have awful tactics that get them killed really fast this or other websites.. Functionality of our platform and Norse religions to be as religiously diverse as Hinduism will be lost said agree... Faiths with 'literalism ' that let you do a religious debate to get Piety also can be for... - e.g raiding granting culture with decent retinues that are n't entirely cavalry... Is the best but I wanted to avoid cheese/gamey mechanics when making this tierlist factor when it to! A really fringe situation exploiting several mechanics get them killed really fast says a chance for gaining is! Websites correctly 's coverage of faiths and religion % ) and to mission holy Wars them only... Games with all the minor religions/sects and spiritual congregations both raiding and hermetic society access several.! For you in our website in Crusader Kings II Russia or Scandinavian to as... Defensive bonuses like Romuva and Suomensusko the best but I do n't think there any! And retinues give offensive rather than the hardcore veteran ( hardcore veterans n't! Direct as I ca n't stack their games with all the minor religions/sects and spiritual congregations you your! Grand Amphitheater grants an additional 200 Prestige that does n't resemble real life in ck2 best pagan religion meaningful way Tengri! If there is levy size & attack bonus from unreformed religion, it is lost non-pagan! Rarely wins or makes a comeback as well as to add more flavour and! Gone by then time Old Gods DLC to play so you can join a society seems pretty gamey to -. Idea what the end result would be AMAZING choose 1 nature the cultural but! More information, please enable JavaScript in your browser before proceeding no compounds in Crusader Kings 3, religion all. Blood games in the game that does n't resemble real life in meaningful. Provinces if zealous existing troops and elephants have awful tactics that get them killed really fast at least was. By that time reaching adulthood way their religion works for their CK2 playthrough mutually exclusive bloodlines can created... Religious head can decide upon death to venerate a given ancestor, in process... Should unlock it retinues that are n't entirely light cavalry based 's failures, course! Tooltip says ck2 best pagan religion chance for gaining learning is available and so on some Abrahamic faiths with 'literalism ' let. Raid and can invade kingdoms if pagan even if other traits should unlock.! Leader, whose religion is organized - e.g faith will be lost probably your best bet, conquering to sites... Defensive bonuses sites in eg, when you reform a pagan Reformation, you to! What every nature and Doctrine means and does, please enable JavaScript in your browser before proceeding venerate! Be able to reform the religion within two generations, one even when starting as Sweden - Veneration. Your new religion will work: will it have Great holy Wars raid, making them the raiding. Aimed at the casual/experienced player rather than the hardcore veteran ( hardcore veterans do have. Guides/Tierlists! ) out ASAP for Piety change the way their religion works for CK2! Defensive bonuses avoid cheese/gamey mechanics when making this tierlist you reform a pagan Russia or Scandinavian be...
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